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AI Insights · Timothy · April 2024

Top 5 Hybridcasual Games in Oceania for Q1 2024

Discover the performance trends of the top 5 hybridcasual games on a unified platform in Oceania during the first quarter of 2024. Data sourced from Sensor Tower.

Top 5 Hybridcasual Games in Oceania for Q1 2024

The first quarter of 2024 saw significant activity in the hybridcasual gaming market in Oceania. Here's a detailed look at the performance of the top 5 games based on weekly downloads, revenue, and active users.

Last War:Survival from FirstFun showed impressive growth in weekly revenue, starting at approximately $70K in early January and peaking at around $339K in the final week of March. Weekly downloads fluctuated, hitting a high of 42.6K mid-January but tapering off to around 24K by the end of the quarter. Meanwhile, weekly active users saw a peak of 66.6K in mid-January before stabilizing at around 58K towards the end of March.

Triple Match 3D by Boombox Games LTD maintained a steady weekly revenue between $79K and $94K throughout the quarter. Weekly downloads experienced a declining trend, starting at 5.6K in early January and falling to approximately 2.9K by the end of March. Active users remained relatively stable, fluctuating between 35.8K and 39.4K.

Match Factory! from Peak Games saw a significant rise in weekly revenue, beginning at around $43K in early January and reaching nearly $97K by the end of March. Downloads peaked at 16.1K in mid-February before settling around 12.8K in late March. Weekly active users followed an upward trend, starting at 25K in early January and climbing to nearly 49.4K by the end of the quarter.

Survivor!.io by HABBY experienced a consistent weekly revenue, fluctuating between $28K and $44K. Downloads remained relatively stable, with numbers ranging from 5.2K to 7.4K throughout the quarter. Active users showed a slight decline from 61K in early January to around 45.4K by the end of March.

Happy Match Cafe™ from KINGS FORTUNE PTE.LTD. saw its weekly revenue grow from approximately $12K in early January to $31.5K by the end of March. Downloads peaked at 24.1K in early February but dropped sharply thereafter, averaging around 2.2K to 2.4K in March. Active users started at 42.6K in early January and ended at around 54.6K by the end of the quarter.

Overall, these top hybridcasual games demonstrated varied performance in the Oceania region during Q1 2024. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024